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16 Graphics Fundamentals

Revision as of 20:39, 8 January 2007 by Unnamed Poltroon (Talk) (16. Graphics Fundamentals. moved to 16 Graphics Fundamentals)

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Graphics Fundamentals not yet available

Some experimental code exists, we will explore that further, but it has a low priority right now.

If you are willing to contribute to the implementation of fundamentals for graphical editors or other controls that need the graphics context we would be interested in hearing from you on the rap mailing list.

Points and Rectangles.

Class Point.

Class Rectangle.

The Graphics Context.

Graphics and Threads.

Line and Figure Drawing.

Clipping and Regions.

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