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Difference between revisions of "EDT:Packaging and Builds"
(New page: The idea is to split EDT into "Core" and "Extended" (we'll choose different names). Core EDT includes everything necessary to make a particular implementation of EGL: the full IDE, compil...) |
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+ | === Eclipsey release stuff === | ||
+ | We're not sure exactly what this is going to take. Set aside 5 days for various tasks ("paperwork", web site updates, different build process, etc.). | ||
+ | |||
+ | === Split EDT into two programs === | ||
The idea is to split EDT into "Core" and "Extended" (we'll choose different names). Core EDT includes everything necessary to make a particular implementation of EGL: the full IDE, compiler, etc. but no generators, runtimes, or tooling which depends on a particular implementation. Extended EDT is Core EDT plus generators, runtimes, etc. | The idea is to split EDT into "Core" and "Extended" (we'll choose different names). Core EDT includes everything necessary to make a particular implementation of EGL: the full IDE, compiler, etc. but no generators, runtimes, or tooling which depends on a particular implementation. Extended EDT is Core EDT plus generators, runtimes, etc. | ||
Latest revision as of 16:07, 21 July 2011
Eclipsey release stuff
We're not sure exactly what this is going to take. Set aside 5 days for various tasks ("paperwork", web site updates, different build process, etc.).
Split EDT into two programs
The idea is to split EDT into "Core" and "Extended" (we'll choose different names). Core EDT includes everything necessary to make a particular implementation of EGL: the full IDE, compiler, etc. but no generators, runtimes, or tooling which depends on a particular implementation. Extended EDT is Core EDT plus generators, runtimes, etc.
Sizings
- Split the code: 2 days
- Two builds & update sites: 2 days